Thanks, Ryback. I'll look at those next time I have something to mod.
I've implemented this on my server right now and it's working well, there is a feature that I've been asked to investigate:
Rather than a "random" map, the players are curious if there's a way to "shuffle" the maps, so the random count doesn't pick the same number until all the numbers have been picked. (map 22 wont be picked again until maps 1-21 and 23-200 have been picked). Is that something that could be implemented?
eh,
game.System.Array.Shuffle local.array.
( ͡° ͜ʖ ͡° )